![]() ![]() Niftski's performance is within spitting distance of the machine-generated perfection of tool-assisted speedruns, which use emulator-recorded frame-perfect inputs to push a game to its limits. That might not sound too impressive on the surface it's only about a quarter-second under the world record set by Miniland just two months ago, after all, and less than a second under the first sub-4:56 time (4:55.913) set by Kosmic over two years ago.īut once you understand everything that needed to come together to break SMB's 4:55 barrier, the feat becomes something akin to speedrunning's version of the four-minute mile. in under four minutes and 55 seconds (4:54.948, to be precise). faster than this.Įarlier this week, speedrunner Niftski became the first player to ever beat Super Mario Bros. The game might have password or battery back up though which helps.You'll likely never see a human beat Super Mario Bros. Most games back then fit this scenario, so a gamer could be expert at early levels but by the time he gets to level 10 which he's hardly played, he'll be dying a lot and wasting time retreading his tracks back at level one. Playing on an original oldie game you cant do that as you have to start from level one when the continues run out. Playing it on PC emulators allow m/kb controls and allows save states, which a gamer can practice later levels over and over again. In the arcade, I might not even get past the first set of 6 events. ![]() On my PC, I was able to go on a long time before my hands hurt and called it quits. Let me just say I did 10x better doing Track & Field with a keyboard than mashing buttons on a cabinet. I did my share of MAME downloads in the 2000s. a real cabinet with a joystick and buttons. These kinds of records are not legit IMO.ĭoing it on a real piece of hardware with a shitty NES gamepad is the only way.
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