Smoothly interpolate stretch animation, and add Motion Curve for timing control.Stretch neck and torso parts by locking hands and feet.After releasing stretching, the segment can resume to its original length.Rubber-band stretch midpoint segments like elbow, waist, knee.Freely extend any character’s end segments - head, hands and feet.Set keys only to Selected Body Parts, or to Full Body motion layers.One transform timeline track can keep End Effector Constraints and it’s Effective Range.Intuitive pose-to-pose editing without switching IK and FK modes.Drag-and-move end effectors for IK editing, directly rotate joins for FK editing. ![]()
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